Connect More: four in a row. Coconuts. Real rivals.

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THE EXPEDITION

Jungle Bosses

Six islands, six bosses, one final Piranha. Beat a boss, pick a charm that bends the rules, and climb.

The six jungle bosses lined up, each holding a coconut
Zippy the Mouse

Zippy the Mouse

Stage 1 · Banana Beach

Throws instantly, punishes slow plans

"Blink and you missed it. Coconut's already in. gg."

Snare the Boar

Snare the Boar

Stage 2 · Vine Valley

Builds double threats

"Take the middle column. Go on. I set that trap last Tuesday."

Bounce the Gibbon

Bounce the Gibbon

Stage 3 · Monsoon Marsh

Strong defence, never folds

"You needed one coconut. ONE. Now it's my board and my music is playing."

Professor Toucan

Professor Toucan

Stage 4 · Temple Canopy

Parity play: odd and even rows

"Technically the first thrower wins with perfect play. Neither of us is that thrower."

Chief Silverback

Chief Silverback

Stage 5 · Volcano Ridge

Centre control, every throw counts

"Nice diagonal. You'd look good in our troop colours."

The Midnight Piranha

The Midnight Piranha

Stage 6 · Piranha Lagoon

The final boss. Near-perfect.

"It's midnight at the lagoon. It's always midnight at the lagoon."

Rival Matches

Pick an island, stake your bananas, and throw against a real rival in real time. Win the pot, climb the Mojo, unlock the next island. Lost? Grudge Rematch: double or nothing.

Expedition

Six islands, six bosses. Every boss you beat drops a charm: connect five, wider boards, diagonals only. Every island asks you to connect MORE.

Troops coming soon

Join a troop, fly its banner, and win for the whole troop every week.

Drop League

Every win is ranked worldwide. Climb the season and light up your country on the globe. Your Rival Book remembers every grudge.

Four coconuts. One line. The whole jungle queued up.

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